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Remember those tin lunchboxes everyone had as a kid? They were sturdy little lunch pails that held everything from your sandwich and juice box to your pudding or fruit cup. Sometimes they even had a Fruit-by-the-foot inside, and everything fit together perfectly--a little bit like a well-played game of Tetris. 

The Tin Lunchbox (that's us!) does the same thing: We provide a variety of shared information from featured artists and literary endeavors to recipe sharing that all fits flawlessly into one place. Granted, we aren't working with physical  lunchboxes, but it is fun to imagine all the same.

Eye Candy Artist Interviews



Ray Pesina, Featured Artist September 2016

Shawna Caro

Ray Pesina is a 2D artist living in Wichita, KS. He currently works as a graphic designer and spends much of his time at home drawing and otherwise immersing himself in art. Want to get in touch? Send us a note at 



TL: Tell us how you got started with making art. How long have you been drawing? 

RP: I caught art as a childhood illness, and just never got rid of it. Medical technology still has a way to go I guess.



TL: What is your favorite medium(s) to use while making your art?

RP: I don't know if I have a favorite, anything I can get lost in I guess. Usually drawing or painting, occasionally sculpture.

TL: How long does it take to create a piece, start to finish? 

RP: Most of my work is done within 5 hours, it's something I've been trying to push but to little success.



TL: How do you know when a piece is complete?

RP: I don't really [finish a given work], it's a personal flaw. My work isn't finished, only abandoned.

TL: What do you have to have in order to create?

RP: I've found I actually need music to create effectively. Usually something without words, but not necessarily. Super Bros. Sword and Sorcery EP soundtrack from Jim Guthrie [is a favorite].



TL: Do you like to work/create with a theme or specific direction in mind? 

RP: Short answer, No. Art for me is more like diarrhea. I get the impulse, I generate the product, and make sure that the quality of what now exists isn't offensive to the public.

TL: What inspires you? Do you have artists or styles you try to emulate? 

RP: Illustration really inspires me, but also art history in general. I also really get inspired by ideas in fiction and the sciences. 



TL: Do you work in 3D as well as 2D? What is most appealing about 2D? 

RP: I usually stick to 2D just out of convenience, but I do enjoy 3D when I get the chance to put my hands to it. 

TL: What advice do you have for budding artists?

RP: My advice to budding artists: You're not budding, you're just an artist. Practice, practice, practice, sell when you can.